SEA

Seattle Seahawks scheme profile

2025 season · 1,551 charted offensive plays

← Team overview

Offensive tendencies

FTN charting · 1,551 plays · rank 1 = highest rate in the league

  • Pre-snap motion45.8%

    #13 of 32 · league avg 44.0% · share of charted offensive plays with motion at the snap

  • Play action10.7%

    #20 of 32 · league avg 11.1% · share of charted plays tagged play-action

  • RPO1.9%

    #28 of 32 · league avg 4.8% · run-pass option plays as a share of charted plays

  • Screen pass2.6%

    #29 of 32 · league avg 3.7% · screens as a share of charted plays

  • No huddle5.8%

    #18 of 32 · league avg 8.3% · plays run without huddling

  • Shotgun37.9%

    #31 of 32 · league avg 54.5% · snaps from shotgun (nflverse pbp flag on the same plays)

Personnel packages

nflverse participation · 1,551 plays with personnel recorded · top 6 groupings

  • 111 RB, 1 TE, 3 WR · 573 plays · league avg 50.2% · #2936.9%
  • 121 RB, 2 TE, 2 WR · 375 plays · league avg 22.3% · #1524.2%
  • 212 RB, 1 TE, 2 WR · 191 plays · league avg 7.1% · #612.3%
  • 222 RB, 2 TE, 1 WR · 146 plays · league avg 3.7% · #49.4%
  • 101 RB, 0 TE, 4 WR · 104 plays · league avg 1.6% · #26.7%
  • 131 RB, 3 TE, 1 WR · 63 plays · league avg 5.3% · #174.1%

Defensive tendencies

nflverse participation · 867 coverage-charted plays · 865 pass-rush snaps

  • Man coverage29.1%

    #20 of 32 · league avg 31.8% · man share of plays where coverage type was charted

  • Blitz (5+ rushers)20.7%

    #30 of 32 · league avg 27.4% · share of pass-rush snaps sending five or more

  • Pressure33.2%

    #7 of 32 · league avg 30.1% · pass-rush snaps that generated pressure

Sources

  • FTN charting (2022–2025) — pre-snap motion, play action, RPO, screen and no-huddle tags, charted play by play. Team attribution comes from joining each charted play to nflverse play-by-play on game and play id, so the offense credited is the real possession team. Shotgun is the nflverse play-by-play flag on those same plays.
  • nflverse participation (2016–2025) — personnel packages, man/zone coverage charting, pass-rusher counts and pressure. Coverage rates use only plays where a coverage type was actually charted; blitz and pressure rates use only snaps with a recorded pass rush, so run plays don't dilute them.

Both feeds are charted samples, not full play universes — the denominators above are the real number of charted plays, shown so you can judge the sample yourself. Nothing here is modelled or imputed. Methodology

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