Kansas City Chiefs scheme profile
2025 season · 1,349 charted offensive plays
Offensive tendencies
FTN charting · 1,349 plays · rank 1 = highest rate in the league
- Pre-snap motion39.9%
#26 of 32 · league avg 44.0% · share of charted offensive plays with motion at the snap
- Play action8.1%
#32 of 32 (lowest) · league avg 11.1% · share of charted plays tagged play-action
- RPO11.5%
#1 of 32 (highest) · league avg 4.8% · run-pass option plays as a share of charted plays
- Screen pass4.7%
#7 of 32 · league avg 3.7% · screens as a share of charted plays
- No huddle2.4%
#32 of 32 (lowest) · league avg 8.3% · plays run without huddling
- Shotgun67.6%
#2 of 32 · league avg 54.5% · snaps from shotgun (nflverse pbp flag on the same plays)
Personnel packages
nflverse participation · 1,349 plays with personnel recorded · top 6 groupings
- 111 RB, 1 TE, 3 WR · 690 plays · league avg 50.2% · #2051.1%
- 121 RB, 2 TE, 2 WR · 347 plays · league avg 22.3% · #1325.7%
- 010 RB, 1 TE, 4 WR · 95 plays · league avg 3.7% · #67.0%
- 131 RB, 3 TE, 1 WR · 77 plays · league avg 5.3% · #105.7%
- 000 RB, 0 TE, 5 WR · 53 plays · league avg 0.7% · #33.9%
- 212 RB, 1 TE, 2 WR · 46 plays · league avg 7.1% · #213.4%
Defensive tendencies
nflverse participation · 617 coverage-charted plays · 616 pass-rush snaps
- Man coverage37.0%
#9 of 32 · league avg 31.8% · man share of plays where coverage type was charted
- Blitz (5+ rushers)33.6%
#4 of 32 · league avg 27.4% · share of pass-rush snaps sending five or more
- Pressure33.6%
#6 of 32 · league avg 30.1% · pass-rush snaps that generated pressure
Sources
- FTN charting (2022–2025) — pre-snap motion, play action, RPO, screen and no-huddle tags, charted play by play. Team attribution comes from joining each charted play to nflverse play-by-play on game and play id, so the offense credited is the real possession team. Shotgun is the nflverse play-by-play flag on those same plays.
- nflverse participation (2016–2025) — personnel packages, man/zone coverage charting, pass-rusher counts and pressure. Coverage rates use only plays where a coverage type was actually charted; blitz and pressure rates use only snaps with a recorded pass rush, so run plays don't dilute them.
Both feeds are charted samples, not full play universes — the denominators above are the real number of charted plays, shown so you can judge the sample yourself. Nothing here is modelled or imputed. Methodology